![]() ![]() The velocity of the orbiting body does not increase linearly; the relationship is such that the velocity increases inversely as the square root of the orbital radius: ![]() For example, if one planet were 16 times farther from the sun than another, its velocity would be one quarter of the other planet's. The important principle here is that as an object moves closer to the body it is orbiting around, its velocity increases. We used an old roll of tape for a handle, and a large nut for a weight. ![]() Be careful: you might consider using a weight that won't cause too much damage if it hits you in the head. We overlooked this danger, and paid the price! ![]() This is what should happen after you get the weight spinning. You will feel a strong force pulling the handle upwards, which you must counteract with a force of your own, to maintain the circular orbit. The force you apply is analagous to the gravitational force. This demonstration all by itself will let you calculate the velocity of the orbiting weight. Measure the radius of the circular path, work out the circumference, and divide this by the time for one orbit. (The latter value can be obtained by timing 20 orbits and dividing by 20) ![]() Once again you could calculate the velocity of the moving weight. In fact, you can make a very nice graph of velocity vs radius, by calculating and measuring both values for a series of different radii. What do you think the graph would look like? Mathematically, you could then describe the relationship between v and r, using the regression menu on your TI83+ calculator. This little demonstration can lead to a number of interesting mathematical explorations! |